Module 23 Β· Design Patterns (All 23 GoF) β Lesson 12 of 23 Β· ~6 min
Proxy
Proxy: a stand-in that controls access
Problem: you want to gate, delay, or guard access to a real object β lazy loading, auth, rate limiting β without changing that object.
PawWalk scenario: a walker's high-res photo is expensive to load. A proxy loads it only on first read, then delegates to the real photo afterward.
The proxy shares the real object's interface but wraps the call with its own logic (here: memoized lazy load).